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DRAGON KNIGHT MOD.IO PAGE
CLICK HERE FOR THE FULL DOCUMENTATION OF THE MOD
Development:
I started development by importing my different icon images to the texture atlas editor within the BG3 toolkit. I made sure the files were named the same as what would be referenced in the mod files.
Design:
Using free assets on Canva, I created a design for the class UI. For each different subclass of dragon type, I changed the color of the UI to match.
My Work:
Click on the buttons above to showcase my work on the project of the selected type.