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Bouncy Buds

Project type

Game Project

Date

3/30/2025-05/17/2025

This game is a project I worked on for my AI class. The purpose of the project was to have students explore AI pathfinding, state switching, and other higher-level principles for development. I wanted the player to feel supported by their AI buddy before feeling the need to support their buddy themself. I also experimented with Unity's shader graph system and creating custom shaders, as well as visual scripting for systems in-game.

I worked on implementing multiple shaders based on research I did like linking the shader to the directional light of the scene, diffusing values, remapping values, changing texture alpha and color settings, as well as dither amounts for transparency. I used visual scripting for the majority of the player controls for movement and sprinting. This was helpful for visualizing the various processes, and I learned how to access application variables from visual scripts in C# scripts.

If you would like to play a demo version of the game in your browser, follow the itch.io link for the game above!

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